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Saturday, June 25, 2005

Splinter Cell: Chaos Theory Review

I brought back Splinter Cell Chaos Theory the other day, after hours of non-stop...ok maybe some of the action stoped in a lot of parts, but it's a stealth game! This is my first review for this site, so this is how it's gonna be done. These are not professionally done, they are fan done. Even though a million of these reviews are out, check this one out, of Splinter Cell: Chaos Theory. (I am leaving out sound, because for me it didn't impact the experience any)
Graphics: - Wow...this game is pretty! When you just sit and look at the water, you know they did a fine job. The lighting is suberbly done, and not only does it make it look realistic, it has many gameplay attributes. Walk around and just check out the environment. You have four different visions,normal, EEV, NightVision, and Thermal. It is really a shame that most of the game is spent in the night and thermal visions, which is good for gameplay, bad for the graphics, since you can really never appreciate them to the fullest extent. The animations are just incredible, and cut-scenes are nice. I am giving the graphics for this game, a 5.

Gameplay: - I am comparing this game, to another highly praised series in the stealth genre, Metal Gear Solid, which I played for the first time a week before I played Splinter Cell. If you read my first impressions, you know I liked my first hour of the game. I played on, and got a pretty decent amount of playtime out of it. Of course this was made longer by the multi-player! I'll start with the game story first. Something about South Korea, China, crime people, and other stuff. The story, in my opinion, was not this games strongest suit. The cut-scenes were cool, some were though like a news channel. The gameplay is where this ones at. This isn't a game where you could go through blasting down every dude in your path. Theoretically, you could shoot everyone, but why? The game is a stealth game! You go around doing the same types of things every mission. Get a person, get some data, scan some stuff, kill someone. The game doesn't show this repetiveness, becayse every time you get tired, something comes at you, like lling from the ceiling, distant computers to get into a room, stay in a guards "shadow" to not get caught by the motion sensors, hack a computer, or pick a lock. I had so much fun in the normal Single Player campaign mode in itself. Then, I played co-op with someone else. It was just a re-done single player, with two people. It was a completely different campaign, connected to Sam Fishers quest in single player. You use a ton of co-op moves for everything, from doing a push-kick thing towards and enemy and knocking them out, to having to stand on another players back to place an e on an anti-air machine. We were in the same building, so we could talk without the sound going off in-game. Online, if you talk, it might alert the enemies. I didn't get to play the mercenaries vs. spies multi-player games, but spent a good while watching some people play at a gaming cafe. It looked cool, and definently innovative. Overall, the gameplay is fun, and will keep you occupied for a while (ever tried getting a 50% mission rating...I can't get that, much less 100!) I give gameplay a 5!

Overall: - I will give Splinter Cell: Chaos Theory a 5 out of 5. Great gameplay, multi-player, mixing up gameplay, and great graphics get this one a 5.
Note: This is a stealth game, and what I have experienced in the past with stealth games, is that they usually have a love or relationship. I d Metal Gear Solid, but loved Splinter Cell 3. (Didn't like the first two, via demo's I played) Stealth games for me are in-the-mood type games. So I would suggest playng a friends or trying a demo before a $50 buy, with you maybe not liking the genre!
Like the review? I will post them here for now. Still in the process of getting my .com domain name, and it will branch off into blog, reviews, so on. Oh yeah, they told me to kill you...

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